Chris Fitzpatrick
Head of Immersive
Cinesite
About the Speaker
As Head of Cinesite&rsquos busy immersive division, Chris is an expert in the integration of technology, storytelling and the talented teams needed as part of the creative process. A passionate advocate for the power of immersive experiences, he says, &ldquoWhat drives my enthusiasm is the incredible power they have to engage and inspire audiences on a deeper level. Immersive storytelling allows us to create memorable connections, enveloping viewers in worlds that evoke emotion and spark imagination.&rdquo Chris was EMEA Head of Production in the Creative Services division of the Walt Disney Company, for Regional Channel Marketing for several years. Other significant positions he has held include senior producer for creative content studio Junction Eleven, and Lead Producer for innovative marketing agency MediaMonks, which uses cutting edge technology and data science in its business campaigns. Joining Cinesite&rsquos visual effects division as Head of Production, Chris oversaw the company&rsquos BAFTA-winning VFX team for The Witcher&rsquos third season. Chris cites the VES Award-winning FRAMELESS Rembrandt immersive art experience as another career highlight &ldquoThat project was particularly rewarding as it combined innovation with artistic heritage, and the accolades it received underscored our team&rsquos dedication to pushing the boundaries of visual storytelling.&rdquo
Matchmaking Information
Attending
Speaker's Sessions (1)
Date
Session
Conference
Where Stage Meets Screen: A New Frontier of Live Entertainment
As audiences demand more immersive, shared experiences, live events are emerging as the next frontier for the screen industries. The same technologies transforming film and television - from virtual production and real-time rendering to advanced sound, lighting and design - are now redefining what’s possible in arenas, theatres and public spaces. This panel will explore how screen-led innovation is moving into the live sphere, the role of R&D in driving that convergence, and what it means for creators, studios and audiences alike.



